My rating for the Nature Domain is mediocre, but it could become exceedingly powerful (maybe even 5/5) in the right campaign. One more thing: Spike Growth is a good spell, but it’s competing with Spirit Guardians in the Cleric class. Flutes’ Evaluation (4/5): The simplicity of the concept along with its uniqueness makes the Forge Domain unexpectedly appealing. I actually received my DM’s approval to switch out Flame Strike from my Domain Spells so I can use Holy Weapon instead. Giving advantage for Stealth checks without limitation is constantly useful, but it can’t redeem the abysmal other features. This rubric develops an overall rating out of five, with five being the best. A life long gamer, Travis spends his time writing about and playing games when he's not suing people or hanging out with his family. Creative Commons Attribution-ShareAlike 3.0 License, Channel Divinity (x1), Divine Domain feature, Channel Divinity (x2), Divine Domain feature, Ability Score Improvement, Destroy Undead (CR 1), Divine Domain feature, Destroy Undead (CR 4), Divine Domain feature. This subclass should have focused on one concept and stuck to it. Clerics are intermediaries between the mortal world and the distant planes of the gods. This subclass excels because everything sings with its theme while being strong enough to compete with basic Cleric abilities and spells. Some of the domain abilities make for strong support options as well. I love the Spell Breaker feature that allows healing to also soft-dispel allies (you can only dispel spells, not just any magical effect). Watch headings for an "edit" link when available. […], The Pallid Elf is a curious elven subrace with an innate ability to investigate. As a Nature Cleric, you might look like a Druid on the outside. Hit Points at 1st Level: 8 + your Constitution modifier I also challenge you to enjoy Modify Memory as much as I have, and as much as Jester from Critical Role has. If the spell is typically not a Cleric spell and the spell is in your Domain’s spell list, it will be considered a Cleric spell for you. Flutes’ Evaluation (3/5): A Cleric that can cast Polymorph is a strong Cleric; Polymorph as a Domain Spell is enough to make this subclass good. Red: Bad, useless options, or options which are extremely situational. The additional condition for twincasting is that targets must be adjacent to one another, which makes the twincasting less appealing. Spells like Wall of Fire and Heat Metal are often favorites for players to use, and they’re unique for Clerics to use. Domain Spells. I, too, am shocked! Your Channel Divinity abilities help the creatures that you have “convinced” to join your side… That is until you reach level seventeen, which is when your Channel Divinity lets you become the Master of Nature. Talk to your DM before choosing this subclass to confirm that it will be fun to play. At 1st level, you know three cantrips of your choice from the cleric spell list. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st, Armor: Light armor, medium armor, shields Bonus proficiencies: Heavy armor, smith’s tools. Creating a Cleric. As a conduit for divine power, you can cast cleric spells. Healers and Warriors. Casting the spell doesn't remove it from your list of prepared spells. It’s excellent for multiclassing and roleplaying. Support players will love this class more than players who love dealing massive damage on their own, but those damage dealers will love having a Grave Cleric on their team. You must have a Wisdom score of … Summary of domain: Get another attack as a bonus action, react to gift yourself and others +10 to hit on an attack, gain bonus weapon damage to attacks, resist mundane attack damage. If there's nowhere to move, the creature can use the Dodge action. Several friends of mine have expressed displeasure with the Cleric class, saying all Clerics play the same; in my review, we’ll see if I agree. Domain Spells are part of each subclass’ identity, but it’s daunting for Domain Spells to compete with Cleric spells like Spirit Guardians and Spiritual Weapon. The Life Domain focuses on promoting vitality and health through healing, caring for those in need, and driving away the forces of death. As a bonus action, you can command them to do your bidding. I’ve ranked each Cleric Domain (subclass) based on five criteria: Domain Features, Domain Spells, Channel Divinity, Game Design, and Fun. Clerics already use their actions and bonus actions, but reactions are up for grabs, so it’s good to see reactions used in this subclass. When you use your Channel Divinity, you choose which effect to create. You can change your list of prepared spells when you finish a long rest. Agree? The bonus domain spells really affect the power of the cleric. The Life Domain also gets heavy armor so it can tank while healing, including synergy with Warding Bond since the Life Cleric can heal itself and its Warding Bond partner at once. Starting the second level, you get one Channel Divinity use, two at the sixth level, and three times at the eighteenth level before you need to rest to recoup those uses. It is a time of rest and comfort, but also … Spirit Guardians is obviously good to always have prepared. You must then finish a short or long rest to use your Channel Divinity again. Is Stardew Valley Cross Platform? Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. Flutes’ Evaluation (4/5): One of my least favorite aspects of playing a Cleric is the lack of cantrip options, but the Arcana Domain mixes things up by gaining two additional cantrips from the vast list of Wizard cantrips. Flutes’ Evaluation (4/5): Domain spells for Cleric of the Grave is similar to the Death Cleric, but better. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. The Forge Cleric is a very special domain. And, like I said, Polymorph is good. Bonus cantrips: One necromancy cantrip from any spell list. You start with two such effects: Turn Undead and an effect determined by your domain. Archetypes are pretty clean for the Cleric. At level six, you gain the Channel Divinity ability War God’s Blessing, which is a reaction ability that can give a target attacking character a +10 bonus to the roll that they are currently making. The War Cleric is excellent for multiclassing, which I’m considering so I can gain Paladin smites (but we already have a Paladin in the party, so maybe not). These Light Clerics are enlightened souls promoting the ideals of rebirth, truth, vigilance, and … War Domain. Do NOT follow this link or you will be banned from the site. Clerics are intermediaries between the mortal world and the distant planes of the gods. Class Features. The abilities are also both unique and useful. Much has been made about it supposed lackluster domain abilities (the Invoke Duplicity for example could have had no concentration requirement), but the expanded spell list more than makes up for it. The level-seventeen ability to resist mundane weapon damage will fluctuate between amazing and useless depending on your DM’s interpretation of which monsters have attacks with damage considered to be magical. Multiclassing options abound due to the bonus proficiencies and the early Channel Divinity for maxing stormy damage spell damage. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell).

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